I was absolutely pleased, humbled, honored, psyched… to be asked to team up with Alicia and Kris on the Social Gaming panel discussion on Tuesday afternoon. I love panel discussions that turn into brain dumps, and we share a very close rapport. I hope that experience resonated with the audience (physically and virtually in attendance). […]
By abstracting out persistent gaming information, you can enable multiple points of entry into shared game experiences.
BAQON will accelerate collaboration, communication, learning and gaming development where experiences persist and remain contextualized through open, interoperable web services.
I’m a geek. A big one, and not just physically (though that stereotype applies as well). I’ve been using computers to program my own virtual experiences since I was six. A great portion of it has been an individualized experience. Now I have a kid. Most people who meet me in real life assume that […]
##Blogging## Notice how I’ve been a little more active of late? A couple of things related to that: * I’m using [MarsEdit](http://www.red-sweater.com/marsedit/) to actually post entries to the blog, which allows me to write when I’m at the computer, and not necessarily just when I’m at the computer and online. * It also translates [Markdown](http://daringfireball.net/projects/markdown/) […]