Fundamental Design of Learning Activities

I’ve quoted Richard Buchanan previously in a definition of Design Thinking as “the integration of signs, things, actions and environments that addresses the concrete needs and values of people in diverse circumstances.” Design Thinking offers a set of tools to make sense of “wicked problems” and mysteries, and in this post I attempt to narrate […]

The Architecture of Actualization

Understanding is constructed around people, places and shared experiences. Extending the Internet to accomodate this model has broad implications around learning, work, play and identity.

Economic Incentives that Don’t Cost Money

It is possible to have economic incentives to motivate, recognize and/or reward behaviors (and behavior change) that don’t cost a dime — the key is in creating and valuing a non-financial economy in the organization.