mLearnCon is coming up in two weeks! June 21-23, we’ll be doing some intensive deep dives into how mobile devices can (and are) transforming learning across a lot of domains (corporate, government, medical, military, academia, edu, etc). I’m going to (try to) give you a sneak preview of what’s happening on the mLearning Future Zone […]
By now, I think most readers of this blog have probably heard me talk to this at DevLearn, read the breaking news posted by the eLearning Guild in Learning Solutions Magazine or have been to Rustici Software to find out about what Project Tin Can is all about. Rather than re-iterate what the Tin Can […]
Understanding is constructed around people, places and shared experiences. Extending the Internet to accomodate this model has broad implications around learning, work, play and identity.
By abstracting out persistent gaming information, you can enable multiple points of entry into shared game experiences.
In the case of collecting information for infrastructure improvements, it’s not that there aren’t people trying to do this already, or that there aren’t pockets of applications to help make this easier for our municipalities – it’s that many of the data stores aren’t well known, widely available and more critically shared.