Thanks to the fine folks at Macromedia, my outline for MAX 2005 was approved (and I’m currently half-way to completing the first draft of the presentation).
* What does SCORM mean to a content developer?
* The SCORM 2004 library
* ADL’s goals for SCORM (the “-iliities”)
* View the information flow
* Data Model –allows tracking of the learner
* API Instance –allows interoperable communication between content and the Learning Management System (LMS)
* Making your content sharable and communicative
* Minimum requirements to create a SCO
* Find the LMS’s API
* Initialize communication
* Terminate communication
* Interactivity and tracking are optional (from a SCORM perspective)
* Packaging for distribution
* Flash –DIY
* Captivate –“It’s in there.”
* What Captivate does for you…
* Easy Bake E-Learning Content
* How to package
* Remember: Captivate requires at least one interaction
* What’s an interaction?
* Let’s make one.
* Exporting for an LMS
* What Flash *can* do for you
* Roll your own E-Learning content
* Exposing the SCORM API to your Flash content
* Packaging your sharable content for Learning Management Systems
* The Manifest
* 3rd Party Tools you can use
* What can you do with Flash if you develop this way?
* Inter-content navigation control
* Sending user information to the LMS
* Presenting information from the LMS
* Testing any content for SCORM-conformance
* Debugging? SCORM 2004 Sample Run-Time Environment
* Validating? SCORM 2004 Conformance Test Suite
* Thank You