People are motivated by a weird assortment of things. I’m pragmatic: I don’t want to question it; I want to use what works in accordance with what “we” value.
It is possible to have economic incentives to motivate, recognize and/or reward behaviors (and behavior change) that don’t cost a dime — the key is in creating and valuing a non-financial economy in the organization.
This is just a small handful of what can be measured in community activity if we were interested in measuring it. What else would you add? What would you take away?
Who was at DevLearn 2009, and what were their goals? There were about 1,200 people at DevLearn (guesstimate) with a large majority interested in doing better E-Learning, interest in serious games and social learning with a subset of that group, maybe 200 people, very plugged into the Twitter community and interested in networking with each […]