Asteroids 2.04: When Things Collide

I was away learning about Knowledge Management this week, which will occupy several blog entries as what I learned from this conference experience relates directly to the purpose of this site.

But, I also wanted to let you know how easy it is to use classes that other people author.

Asteroids 2.03: New Asteroid Shapes

I read several articles online. Looked at academic research on a [Random Polygon Generator](http://www.cosy.sbg.ac.at/~held/projects/rpg/rpg.html). The algorithms were mind boggling. I e-mailed some very smart ActionScript programmers for some help. None came (at least by the time of this writing).

Then it occurred to me… can’t I just rotate similar-sized squares and triangles appearing randomly to produce a randomly shaped polygon? Bet your ass I could 🙂